BEGIN GRUE DATA (do not change this line)
; This is the database file.
; We'll provide you code so
; that your programs can read this file and call your constructor.
; Lines which start with a ';' are comments.
;
; Here are some examples of Rooms and Connections:
Treasure
id = ib-dell
name = a dell machine
description = a black box covered with lots of buttons and jacks and slots
weight = 10.0
Treasure
id = ib-mac
name = a mac mini
description = a simple elegant white box
weight = 5.0
Room
id = ib-da224
name = computer lab
description = the light is dim.
treasures = ib-mac ib-dell
Room
id = nexus
name = The Nexus.
description = There are a myriad glowing gateways to other places.
Connection
from = nexus
to = ib-da224
name = a glowing rift in space
description = Some fiery letters "ib" float above a rift in the fabric of space. You smell coffee.
;; You are encouraged to make a connection from the nexus to one of the rooms you devise.
;; That way, anybody who reaches the nexus can reach your people's rooms.
;;
;; If you want to use these rooms in your own program (perhaps even making the nexus
;; your own start-room, or at least have the nexus connected to your start-room),
;; see the documentation inside `Entry.java'.
;; Note that Entry.java calls the Treasure and Room constructors; if your constructors
;; didn't quite follow the handouts, then you'll need to modify Entry.java so that
;; it correctly calls your constructors.
Room
id = ib-da200
name = Davis 2nd floor hallway
description = a long white corridor
Room
id = ib-office
name = Davis 233
description = Dr Barland's office. There are papers everywhere.
Connection
from = ib-da200
to = ib-office
name = a wooden door
description = an engraving of a knight, his dog, death and the devil.
Connection
from = ib-office
to = ib-da200
name = a wooden door
Biconnection
from = ib-da200
to = ib-da224
name = a locked door
description = There is a schedule on the door: "This lab is always locked."
Room
id = ib-stuart-davis-sidewalk
name = sidewalk
description = Stuart Hall is to the north, and Davis Hall to the south.
Connection
from = ib-da224
to = ib-stuart-davis-sidewalk
name = a window on the north side
description = the blinds are always drawn.
Connection
from = ib-stuart-davis-sidewalk
to = ib-da224
name = a long window along Davis Hall
description = the blinds are down
Treasure
id = ib-egg
name = A chocolate egg
description = The size of an ostrich egg, made entirely of dark chocolate.
weight = 35
Treasure
id = ib-rainbow
name = a rainbow
description = It says "ROYGBIV".
weight = 0.0
image-URL = http://en.wikipedia.org/wiki/Image:WhereRainbowRises.jpg
Treasure
id = ib-soln-set
name = exam01 grading key
weight = 0.01
description = All the answers are "B".
;;; SYNTAX for this file:
; The first line of the information must be one of "Treasure", "Room", "connect", "biconnect".
; The remaining lines must be of the form `key = value'
; The key must be a single word.
; The value is any text which lasts until the end of the line.
; A blank-line ends the key/value pairs for that item.
; Some common keys are `name' and `description'.
; The key `id' is used so that we can refer to Rooms and Treasures (even if there are
; several Treasures with the same name).
; IDs should be one word long, and we don't want any duplicates:
; here's how to avoid using an ID name somebody else might use:
; start the id with either your initials (like I did), or your login name.
; The remaining key/value pairs can be anything, and in any order.
; However, to be useful --
; * Treasures should have an id, name, description, and weight.
; * Rooms should have an id, name, description, and perhaps treasures
; (which is a list of ids, separated by spaces).
; * Connection should have an id, from, to.
; The values of from,to should be the ids of other rooms.
; You are further encouraged to include a name and a description
; for Connections, even if your program doesn't use them.
; (Other people might have Connections be separate from the Rooms
; which they lead to.)
; * Biconnection should have an id, from, to.
; (If you want to indicate a two-way passage which has a different
; name and description for each direction,
; then use two separate 'Connection' entries.)
; Another optional key for *all* of the above would be image-url, whose
; value is the URL of a picture.
; - image-URL is an optional key.
; However, please don't link to pictures which somebody else has the copyright to.
; Suggested sources: wikipedia, museums, or your own photos
; (on shutterfly etc, or there is limited space to upload files to this wiki.)
;
;;; POLICY
; Some common-sense policies:
; - respect the work of others;
; - keep your additions polite;
; - This is a public forum; don't write anything you would hesitate to say in front of the class.
; --Ian
; Here are some examples:
;_____________________________
Treasure
id = bg-java
name = A cup of coffee
description = A steaming hot mug full of a high-test caffeinated beverage.
weight = .25
image-URL = http://phillips.blogs.com/photos/uncategorized/624hot.jpg
Treasure
id = bg-sword
name = The sword of 1000 truths
description = As seen on South Park, the sword that defeated the "one who has no life at all" in the World Of Warcraft Episode, housed on a 1GB flash drive.
weight = .05
image-URL = http://blogs.gnome.org/attachment/ovitters/2006/11/05/0/sword.png
;_____________________________
Treasure
id = ib-nugget
name = small nugget
description = Upon close inspection, the nugget glints of gold!
weight = 0.05
image-URL = "http://americanhistory.si.edu/dynamic/images/collections_large/98-4804_225px.jpg
Treasure
name = a fancy pen
description = This pen can write in purple, green and plaid.
weight = 0.1
image-URl = http://ru-itec120.pbwiki.com/f/Question_mark.svg.png
id = ib-pen
Treasure
id = vsc-wii
name = nintendo wii
description = new and innovative gameplay from nintendo
weight = 7.0
image-URL = http://upload.wikimedia.org/wikipedia/commons/1/17/Wii_Wiimotea.png
Treasure
id = dmj-booty
name = treasure chest
description = Chest of many old gold coins.
weight = 100.0
Treasure
id = rms-whip
name = indiana jones bullwhip
description = This is THE whip Indy used to save the Ark and several womens!
weight = 1.0
image-URL = http://en.wikipedia.org/wiki/Image:Indiana_Jones_1.jpg
Treasure
id = rms-pbj
name = a peanut butter and jelly sandwich
description = This sandwich is only 2 months old and made with Jiff chunky-style.
weight = 0.25
image-URL = http://en.wikipedia.org/wiki/Image:PBJ.jpg
Treasure
id = jcw-podcastlogo
name = The Unsayable Podcast Logo
description = This is the logo for my podcast
weight = 0.0
image-URL = http://www.unsayablejazer.com/podcasts/podcast.jpg
Treasure
id = jcw-mobo
name = Broken Motherboard
description = A broken motherboard that was hit with an electrical surge.
weight = 0.1
Treasure
id = mdm-grail
name = The holy Grail
description = The cup of Christ at the last last supper as sought by crusaders in the middle ages.
weight= 0.85
inage-URL = http://www.intriguing.com/mp/_pictures/grail/large/HolyGrail051.jpg
Treasure
id = mdm-prodigalson
name= The Return of the Prodigal Son
description = Painting by Rembrandt Van Rijn on display at the Hermitage museum in St. Petersburg, Russia.
weight = 27.3
image-URL = http://www.christusrex.org/www2/art/images/rembrandt06.jpg
Treasure
id = zpb-eiffeltower
name = Eiffel Tower
description = Iron tower in Paris, France
weight = 7300.0
image-URL = http://en.wikipedia.org/wiki/Image:Tour_eiffel_at_sunrise_from_the_trocadero.jpg
Treasure
id = zpb-nacre
name = Mother of Pearl
description = naturally-occurring organic-inorganic composite
weight = 0.55
image-URL = http://en.wikipedia.org/wiki/Image:NautilusCutawayLogarithmicSpiral.jpg
Treasure
id = mev-macbook
name = Macbook
description = Apple's laptop computer system.
weight = 5.5
Treasure
id = mev-keychain
name = Keychain
description = A keychain shaped like a surfboard, from Hawaii.
weight = 0.1
Treasure
id = ejb_ring
name = The One Ring of Power
description = A gold ring
weight = 1.0
Treasure
id = ejb_force
name = The Force
description = it surrounds us, penetrates us, and binds the galaxy together.
weight = 0.0
Treasure
id = ejb_sword
name = Excalibur
description = the mythical sword of King Arthur
weight = 25.0
Treasure
id = ejb_book
name = The Book of Amon-Ra
description = The book of the living
weight = 4.0
Treasure
id = mbj_oldfood
name = Old food
description = a box of leftover chinese, and some old food from Dalton
weight = 6.0
;__________________________________________________________
Room
id = bsg-underwater
name = Underwater Cave
description = A cave underwater
item = bg-java
Room
id = bsg-cartman
name = Cartman's Basement
description = From the show South Park, Eric Cartman's Basement
item = bg-sword
;__________________________________________________________
Room
id = vsc-Boom-Boom-Room
name = The Boom Boom Room
description = What it sound like it do?
item = Nintendo Wii
Room
id = vsc-Empty-Room
name = The Empty Room
description = This room is getting painted or something
item = Lint
Room
id = ejb_solomon
name = Solomon's Mines
description = A room full of gold
item = gold
Room
id = ejb_STARTING_ROOM
name = The white room
description = Has black curtains
item = lint
Room
id = ejb_eastTower
name = Zelda's weapons and more
description = weapons, shields, and armor
item = silver
Room
id = ejb_westTower
name = Merlin's house of magic
description = potions, spells, charms
item = silver
Room
id = mbj_stuart306
name = Stuart 306
description = a dark, smelly dorm room
item = old food
Room
id = mbj_closet
name = Closet
description = completely dark room with some light coming from under the door
item = lint
Room
id = jsg_228
name = Stuart 228
description = this is the greatest room there ever was....ever....
item = Xbox360
Room
id = jsg_226
name = Stuart 226
description = a very lucky set of sweet mates.
item = sweetMates
Room
id=mdm_reed119
name = Reed 119
description = a mad scientists laboratory/physics lab.
item = broken motherboard
Room
id = mdm_hermitage
name = hermitage
description = room full of crazy russian artifacts and art
item = prodigalson
Room
id= rdj_fridge
name = fridge
description = very cold room full of food and drinks
item = dr. pepper
Room
id=rdj_gym
name= gym
description = gym with a basketball court
item= basketball
Room
id = krc_bedroom
name = bedroom
description = posters everywhere big bed
item= bed
Room
id= krc_head
name= head
description= empty full of dust and cob webs
item= dust
Room
id = dt-bedroom
name = Bolling 101
description = In the dorm, small and plain
Room
id = zb_firehouse
name = Fire Department Station
description = large bays with big red fire trucks
item = wii
Room
id = mev_dorm
name = Stuart 308
description = a messy dorm room
item = macbook
Room
id = mev_quad
name = The Quad
description = sunny and lots of room
item = bench
;; hi dt -- you can't connect from dt-hallway unless somewhere you *make* a room dt-hallway.
;; After you'ved added that room, you can uncomment the connection. -ib
;Connection
;from = dt-hallway
;to = dt-bedroom
;name = Bolling 101
;description = In the dorm, narrow
END GRUE DATA (do not change this line)
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