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grue-data-2007spring

Page history last edited by PBworks 5 years ago

BEGIN GRUE DATA (do not change this line)

; This is the database file.

; We'll provide you code so

; that your programs can read this file and call your constructor.

 

; Lines which start with a ';' are comments.

;

; Here are some examples of Rooms and Connections:

 

Treasure

id = ib-dell

name = a dell machine

description = a black box covered with lots of buttons and jacks and slots

weight = 10.0

 

Treasure

id = ib-mac

name = a mac mini

description = a simple elegant white box

weight = 5.0

 

Room

id = ib-da224

name = computer lab

description = the light is dim.

treasures = ib-mac ib-dell

 

 

 

 

Room

id = nexus

name = The Nexus.

description = There are a myriad glowing gateways to other places.

 

Connection

from = nexus

to = ib-da224

name = a glowing rift in space

description = Some fiery letters "ib" float above a rift in the fabric of space. You smell coffee.

 

;; You are encouraged to make a connection from the nexus to one of the rooms you devise.

;; That way, anybody who reaches the nexus can reach your people's rooms.

;;

;; If you want to use these rooms in your own program (perhaps even making the nexus

;; your own start-room, or at least have the nexus connected to your start-room),

;; see the documentation inside `Entry.java'.

;; Note that Entry.java calls the Treasure and Room constructors; if your constructors

;; didn't quite follow the handouts, then you'll need to modify Entry.java so that

;; it correctly calls your constructors.

 

Room

id = ib-da200

name = Davis 2nd floor hallway

description = a long white corridor

 

Room

id = ib-office

name = Davis 233

description = Dr Barland's office. There are papers everywhere.

 

Connection

from = ib-da200

to = ib-office

name = a wooden door

description = an engraving of a knight, his dog, death and the devil.

 

Connection

from = ib-office

to = ib-da200

name = a wooden door

 

Biconnection

from = ib-da200

to = ib-da224

name = a locked door

description = There is a schedule on the door: "This lab is always locked."

 

Room

id = ib-stuart-davis-sidewalk

name = sidewalk

description = Stuart Hall is to the north, and Davis Hall to the south.

 

Connection

from = ib-da224

to = ib-stuart-davis-sidewalk

name = a window on the north side

description = the blinds are always drawn.

 

Connection

from = ib-stuart-davis-sidewalk

to = ib-da224

name = a long window along Davis Hall

description = the blinds are down

 

Treasure

id = ib-egg

name = A chocolate egg

description = The size of an ostrich egg, made entirely of dark chocolate.

weight = 35

 

Treasure

id = ib-rainbow

name = a rainbow

description = It says "ROYGBIV".

weight = 0.0

image-URL = http://en.wikipedia.org/wiki/Image:WhereRainbowRises.jpg

 

Treasure

id = ib-soln-set

name = exam01 grading key

weight = 0.01

description = All the answers are "B".

 

 

 

;;; SYNTAX for this file:

; The first line of the information must be one of "Treasure", "Room", "connect", "biconnect".

; The remaining lines must be of the form `key = value'

; The key must be a single word.

; The value is any text which lasts until the end of the line.

; A blank-line ends the key/value pairs for that item.

 

; Some common keys are `name' and `description'.

; The key `id' is used so that we can refer to Rooms and Treasures (even if there are

; several Treasures with the same name).

; IDs should be one word long, and we don't want any duplicates:

; here's how to avoid using an ID name somebody else might use:

; start the id with either your initials (like I did), or your login name.

 

; The remaining key/value pairs can be anything, and in any order.

; However, to be useful --

; * Treasures should have an id, name, description, and weight.

; * Rooms should have an id, name, description, and perhaps treasures

; (which is a list of ids, separated by spaces).

; * Connection should have an id, from, to.

; The values of from,to should be the ids of other rooms.

; You are further encouraged to include a name and a description

; for Connections, even if your program doesn't use them.

; (Other people might have Connections be separate from the Rooms

; which they lead to.)

; * Biconnection should have an id, from, to.

; (If you want to indicate a two-way passage which has a different

; name and description for each direction,

; then use two separate 'Connection' entries.)

; Another optional key for *all* of the above would be image-url, whose

; value is the URL of a picture.

; - image-URL is an optional key.

; However, please don't link to pictures which somebody else has the copyright to.

; Suggested sources: wikipedia, museums, or your own photos

; (on shutterfly etc, or there is limited space to upload files to this wiki.)

;

 

;;; POLICY

; Some common-sense policies:

; - respect the work of others;

; - keep your additions polite;

; - This is a public forum; don't write anything you would hesitate to say in front of the class.

; --Ian

 

 

; Here are some examples:

 

 

;_____________________________

 

 

 

Treasure

id = bg-java

name = A cup of coffee

description = A steaming hot mug full of a high-test caffeinated beverage.

weight = .25

image-URL = http://phillips.blogs.com/photos/uncategorized/624hot.jpg

 

Treasure

id = bg-sword

name = The sword of 1000 truths

description = As seen on South Park, the sword that defeated the "one who has no life at all" in the World Of Warcraft Episode, housed on a 1GB flash drive.

weight = .05

image-URL = http://blogs.gnome.org/attachment/ovitters/2006/11/05/0/sword.png

 

;_____________________________

 

 

Treasure

id = ib-nugget

name = small nugget

description = Upon close inspection, the nugget glints of gold!

weight = 0.05

image-URL = "http://americanhistory.si.edu/dynamic/images/collections_large/98-4804_225px.jpg

 

Treasure

name = a fancy pen

description = This pen can write in purple, green and plaid.

weight = 0.1

image-URl = http://ru-itec120.pbwiki.com/f/Question_mark.svg.png

id = ib-pen

 

Treasure

id = vsc-wii

name = nintendo wii

description = new and innovative gameplay from nintendo

weight = 7.0

image-URL = http://upload.wikimedia.org/wikipedia/commons/1/17/Wii_Wiimotea.png

 

Treasure

id = dmj-booty

name = treasure chest

description = Chest of many old gold coins.

weight = 100.0

 

Treasure

id = rms-whip

name = indiana jones bullwhip

description = This is THE whip Indy used to save the Ark and several womens!

weight = 1.0

image-URL = http://en.wikipedia.org/wiki/Image:Indiana_Jones_1.jpg

 

Treasure

id = rms-pbj

name = a peanut butter and jelly sandwich

description = This sandwich is only 2 months old and made with Jiff chunky-style.

weight = 0.25

image-URL = http://en.wikipedia.org/wiki/Image:PBJ.jpg

 

Treasure

id = jcw-podcastlogo

name = The Unsayable Podcast Logo

description = This is the logo for my podcast

weight = 0.0

image-URL = http://www.unsayablejazer.com/podcasts/podcast.jpg

 

Treasure

id = jcw-mobo

name = Broken Motherboard

description = A broken motherboard that was hit with an electrical surge.

weight = 0.1

 

Treasure

id = mdm-grail

name = The holy Grail

description = The cup of Christ at the last last supper as sought by crusaders in the middle ages.

weight= 0.85

inage-URL = http://www.intriguing.com/mp/_pictures/grail/large/HolyGrail051.jpg

 

Treasure

id = mdm-prodigalson

name= The Return of the Prodigal Son

description = Painting by Rembrandt Van Rijn on display at the Hermitage museum in St. Petersburg, Russia.

weight = 27.3

image-URL = http://www.christusrex.org/www2/art/images/rembrandt06.jpg

 

Treasure

id = zpb-eiffeltower

name = Eiffel Tower

description = Iron tower in Paris, France

weight = 7300.0

image-URL = http://en.wikipedia.org/wiki/Image:Tour_eiffel_at_sunrise_from_the_trocadero.jpg

 

Treasure

id = zpb-nacre

name = Mother of Pearl

description = naturally-occurring organic-inorganic composite

weight = 0.55

image-URL = http://en.wikipedia.org/wiki/Image:NautilusCutawayLogarithmicSpiral.jpg

 

Treasure

id = mev-macbook

name = Macbook

description = Apple's laptop computer system.

weight = 5.5

 

Treasure

id = mev-keychain

name = Keychain

description = A keychain shaped like a surfboard, from Hawaii.

weight = 0.1

 

Treasure

id = ejb_ring

name = The One Ring of Power

description = A gold ring

weight = 1.0

 

Treasure

id = ejb_force

name = The Force

description = it surrounds us, penetrates us, and binds the galaxy together.

weight = 0.0

 

Treasure

id = ejb_sword

name = Excalibur

description = the mythical sword of King Arthur

weight = 25.0

 

Treasure

id = ejb_book

name = The Book of Amon-Ra

description = The book of the living

weight = 4.0

 

Treasure

id = mbj_oldfood

name = Old food

description = a box of leftover chinese, and some old food from Dalton

weight = 6.0

 

;__________________________________________________________

 

Room

id = bsg-underwater

name = Underwater Cave

description = A cave underwater

item = bg-java

 

Room

id = bsg-cartman

name = Cartman's Basement

description = From the show South Park, Eric Cartman's Basement

item = bg-sword

 

;__________________________________________________________

 

Room

id = vsc-Boom-Boom-Room

name = The Boom Boom Room

description = What it sound like it do?

item = Nintendo Wii

 

Room

id = vsc-Empty-Room

name = The Empty Room

description = This room is getting painted or something

item = Lint

 

Room

id = ejb_solomon

name = Solomon's Mines

description = A room full of gold

item = gold

 

Room

id = ejb_STARTING_ROOM

name = The white room

description = Has black curtains

item = lint

 

Room

id = ejb_eastTower

name = Zelda's weapons and more

description = weapons, shields, and armor

item = silver

 

Room

id = ejb_westTower

name = Merlin's house of magic

description = potions, spells, charms

item = silver

 

Room

id = mbj_stuart306

name = Stuart 306

description = a dark, smelly dorm room

item = old food

 

Room

id = mbj_closet

name = Closet

description = completely dark room with some light coming from under the door

item = lint

 

Room

id = jsg_228

name = Stuart 228

description = this is the greatest room there ever was....ever....

item = Xbox360

 

Room

id = jsg_226

name = Stuart 226

description = a very lucky set of sweet mates.

item = sweetMates

 

Room

id=mdm_reed119

name = Reed 119

description = a mad scientists laboratory/physics lab.

item = broken motherboard

 

Room

id = mdm_hermitage

name = hermitage

description = room full of crazy russian artifacts and art

item = prodigalson

 

Room

id= rdj_fridge

name = fridge

description = very cold room full of food and drinks

item = dr. pepper

 

Room

id=rdj_gym

name= gym

description = gym with a basketball court

item= basketball

 

Room

id = krc_bedroom

name = bedroom

description = posters everywhere big bed

item= bed

 

Room

id= krc_head

name= head

description= empty full of dust and cob webs

item= dust

 

Room

id = dt-bedroom

name = Bolling 101

description = In the dorm, small and plain

 

Room

id = zb_firehouse

name = Fire Department Station

description = large bays with big red fire trucks

item = wii

 

Room

id = mev_dorm

name = Stuart 308

description = a messy dorm room

item = macbook

 

Room

id = mev_quad

name = The Quad

description = sunny and lots of room

item = bench

 

;; hi dt -- you can't connect from dt-hallway unless somewhere you *make* a room dt-hallway.

;; After you'ved added that room, you can uncomment the connection. -ib

;Connection

;from = dt-hallway

;to = dt-bedroom

;name = Bolling 101

;description = In the dorm, narrow

 

END GRUE DATA (do not change this line)

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